Wednesday 14 September 2011

WoC 1000pts list

Here is the 1000pts List I have been running.

HERO
Chaos Sorcerer lvl 2 w/ Mark of Tzeentch, Glaive of Putrefaction, Bronze Armor Of Zhrakk

CORE
15x Chaos Warriors w/ Full cmd, shield, Mark of Slaanesh
25x Chaos Marauders w/ Full Cmd, Great Weapons, Mark of Slaanesh
5x Chaos Hounds
5x Chaos Hounds

SPECIAL
10x Chaos Chosen w/ Champion, extra hand weapon, Mark Of Slaanesh

RARE
1x  Scyla Anfingrimm
First  I would like to say that although my army doesn't play or look like a slaanesh army, I took the mark for one reason. Immune to psychology (TERROR, FEAR, AND PANIC ). The mark is the cheapest and if used correctly the most effective.
Magic- Now that I have the points I Leveled him up to get another spell and a Mark. remember look at the enemy before you pick your spells and lore. Use the most effective. All so some war gear to make him not a slump in combat since he has to and can never refuse a challenge. the Glaive, if you score a wound on a model, his Strength and toughness is lowered to 2 for the rest of the game. This means that when the Marauders with the Sorcerer go into combat hopefully in the challenge he scores a wound on the enemy character. Now your Marauders will mop him up. The Bronze Armour Zhrakk I use because of the abilities it gives. Immune to psychology immune to poison attack and killing blow. Since I know he is going into combat I tried to give him the best shot at winning.

Also added the Chosen and filled out the units a bit for the numbers. The Spawn I changed to the named one because of the movement, 3d6 and d6 +2 attacks. he can run up a flank and take out war machines him self or support any unit on the table. He can also issue and accept challenges. If you haven't realized yet that challenges are good for us and you want to win them, learn that right now! EYE of THE GODS, some of the abilities are game changers at the right time.

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